Hazmat Games LLC Formed to Design and Sell Cutting-Edge Video Games for Mobile Devices

MAY 31, 2006, OAKLAND, CALIF. - Hazmat Games LLC formed with the goal of designing cutting-edge, in-depth, multi-dimensional video games for mobile phones and other portable devices.

The days when four dedicated geeks in a garage, or in this case an attic, meant a profitable business are back. Bucking the trend of over-budgeted, memory-bloated games, Hazmat Games proves it is still possible to produce high-quality video games on a shoestring budget with the coming release of their first title, Pegasus Lost.

President and CEO Adam Cadieux said, "How often have we been told that you need millions of dollars to develop a good video game? This just isn't true for the mobile game market. A group of determined developers, working with open-source development tools and a good idea, can create some amazing games."

Hazmat Games' first title, Pegasus Lost, is a multi-level, top-down, real-time game set on a starship hundreds of years in the future. The slowly unfolding story creates a rich backdrop for hours of exciting gameplay.

Andy Gleckman, Lead Programmer, said, "With the development of new, high-end, java-enabled phones, we have finally reached the point where we can create challenging, multi-faceted games for the mobile phone."

"We're creating the games that we've been wanting to play since we were ten," Adam Cadieux said.

Company Founders

Adam Cadieux, president and CEO, has a B.A. in Economics from George Mason University. Cadieux has more than 10 years of software development, with an emphasis on web-based systems.

Andy Gleckman, Lead Programmer, has an M.S. in Mechanical Engineering from U.C. Berkeley. Andy Gleckman has worked on a number of programming projects in the public and private sector.

Monte Lin, Head Writer, has a B.A. in History from U.C. Berkeley. Monte Lin has 15 years of game story development, including experience in the pen-and-paper role-playing game industry for publications such as Dragon Magazine and Dungeon Magazine.

Jonathan Sue, Lead Artist, has a B.A. in Architecture from U.C. Berkeley. Sue has 10 years of experience creating graphics for both 2- and 3-dimensional games.


Contact: Adam Cadieux